Don't miss Joystiq's up-to-the-minute live coverage of E3!
subscribe to this tagPosts in category wii

Reggie: GTA welcome on Wii, but only if it's not a port

We were just a ... Wii bit shocked when a new Grand Theft Auto was announced for Nintendo DS and not the Big N's wildly popular home console. Still, it's no doubt a coup, but what about a proper Wii installment in the series?

MTV Multiplayer asked Nintendo of America prez Reggie Fils-Amie just that. When prodded on the likelihood that a DS version of GTA might lead to a greater possibility of GTA for Wii, Reggie stated that "GTA on the Wii is all based on what Rockstar and Take-Two want to do," adding, "From our standpoint, if they build a bottoms-up game that takes advantage of what we do well, I'd love to see it on the platform."

We're pretty sure Reggie meant a GTA that's built from the ground up for Wii. Or perhaps he was just getting into the GTA swing of things? If so, naughty Reggie!

The games that weren't there: Missing from E3


Whether delayed by last-minute technical deficiencies or a newly discovered apathy towards overblown trade shows, several announced, expected or downright anticipated games managed to escape our studious glares and hastened notepad summaries at this year's E3. Dash through our punchy list of MIA attendees and let us know which ones had you tapping your wrist watch and asking, "Do you have any idea what time it is? We've been worried sick."

Wii third-parties nonplussed by surprise MotionPlus reveal


We'll level with you: the game industry confuses us. For example: you'd think with games like Star Wars: The Force Unleashed and Clone Wars, not to mention the recently announced Sonic and the Black Knight, coming to the Wii that Nintendo would have been eager to get the MotionPlus into dev's hands as quickly as possible. Not so, as Game Informer learned when they asked several third-party developers about the peripheral.

Turns out the site uncovered a "general feeling ... of annoyance and betrayal" after Nintendo shared the existence of the device with third parties at the exact same time they shared it with us. Game Informer estimates it would take some six to nine months to incorporate MotionPlus functionality into games and that it's probably too late for games "deep in development." With Wii Sports Resort not due until Spring 2009, that might be just enough time to build some support into upcoming titles. So, let's recap: at Nintendo's E3 showing, the company managed to not only piss off every "core" gamer in existence but a good number of its third-party developers as well. Impressive?

[Via NWF]

Nintendo launches Wii Digicam Print Channel in Japan


Nintendo of Japan has just introduced a new Wii channel that offers the best reason yet for the Wii to have any sort of photo functionality built-in: the Digicam Print Channel. In short, through a collaboration with Fujifilm, Japanese Wii users can order up prints of their digital photos – accessed via the console's SD slot, of course – along with special photo books for ¥1,575 ($14.71), super deluxe Mario-flavored photo books for ¥2,480 ($23.16), or meishi (think Japanese business cards) sporting the user's very own Mii, available at ¥500 per 30 cards. Watch the video tour of the service above (don't mind the Japanese), or sit tight for the service to launch in the West ... any day now ... just a little bit longer ... keep waiting ... almost there ...

[Via Nintendo Wii Fanboy]

Joystiq E3 hands-on: Tomb Raider: Underworld


click to embiggen

The room is stuffed with a handful of game journalists. It's dark. Drifting from the (very nice) speaker system are the sounds of ocean waves lapping against a boat. On screen, Lara Croft stands on the wooden deck wearing scuba gear. Thrifty girl that she is, it looks like Lara didn't want to spring for a wetsuit with legs in it. Apparently not worried by the deep cold of the ocean, she dives into the water. It's time for me to play Tomb Raider Underworld.

Continue reading Joystiq E3 hands-on: Tomb Raider: Underworld

Joystiq interview: Nintendo spins 'core' gamer appeal, more


E3's oddly intoxicating cocktail of libation and lack of sleep can often give those in attendance a unique perspective on the industry. However, as we wandered into Nintendo's coolly lit corner of the LA convention center, we were quickly reminded that this is an outfit with a perspective all of its own.

If the company's ambivalence during its own pre-E3 presser wasn't enough to convince us of Nintendo's indifference toward core gamers, our sit down during the show with Nintendo spokesman Charlie Scibetta proved that while the organization may preach that "hardcore" gamers play a critical role in Nintendo's strategy, its actions paint a different picture altogether.

Continue reading Joystiq interview: Nintendo spins 'core' gamer appeal, more

Capcom to sell intentionally awful Mega Man 9 shirts

In keeping with the retro-y spirit of Mega Man 9, Capcom decided to commission I Am 8-bit artist Gerald de Jesus to create the most awful faux box art possible for the game. Capcom then put it on T-shirts for its staff to wear at E3. The idea was to mimic the atrocious cover of the original Mega Man for NES (widely considered to be the worst box art of all time) and it worked. Really well.

Capcom's head PR honcho, Chris Kramer, has updated the company's blog with word that the exceedingly kitsch shirts will actually be re-printed for sale to the masses, although exactly when and where we can expect to snap one up is still being ironed on out.

Nyko FrontMan guitar compatibility chart


Click to embiggen

During E3 we spoke with third-party peripheral manufacturer Nyko about its line of FrontMan guitars and which games the different versions were compatible with. We did a quick and dirty post on what we were told during the E3 madness, but Nyko just sent over the chart above, which, admittedly, is much easier to understand.

For first-party guitar compatibility, check out our Guitar Hero / Rock Band guitar compatibility matrix v2. We're sure to have v3 available as soon as we confirm Rock Band 2, Guitar Hero: World Tour and Rock Revolution guitar compatibility.

Certain Nintendo controllers face retail ban


Nintendo could see its GameCube, Wavebird and Wii Classic Controller banned from retail shelves. Bloomberg reports that Nintendo has lost its attempt to overturn a $21 million patent-infringement verdict brought against the company by patent trolls patent holders Anascape Ltd. of Tyler, Texas. The house of Mario has a stay on the ban by putting the judgment amount in escrow until its case goes to the US Court of Appeals in the Federal Circuit.

The Texas jury found the Wiimote and Nunchuk controllers did not violate Anascape's patent; previously, Sony paid off Anascape back in 2004 and Microsoft settled on May 1, just before the Nintendo trial began. Anascape argued for the ban because it wants to enter the market and Nintendo has "clogged the channel." Yeah, we're very much looking forward to seeing if the third-party Anascape controller ever gets released.

The 'ultimate proof' that PS3 is winning


The deafening din of a million, argumentative keystrokes. Silenced. The endless wave of hyperbolic, hyperactive hype. Held back. The battle of technology, software and back-of-the-box bullet points. Over. At last, the console wars can draw to a close, the vision of its victor burning bright in our minds and hearts as it crushes off-white shells beneath its monolithic frame. Here is the "ultimate proof" that Sony is winning: A CNBC business reporter and Los Angeles Emmy award winner, Jane Wells, has a son who totally ditched his 360 for a PSTriple.

Now now, don't discount the 16-year old boy's prescient abilities -- Mom writes he "tells me the latest trend three months before I read about it in the media." An avid Xbox fan, trend watcher Jane Wells Jr. (not his real name) decided to trade in his cherished system for a PlayStation 3, shortly after hearing about a little game called Metal Gear Solid 4 in Sony's E3 press conference. Sony's 2008 E3 press conference.

Following this discovery, not to mention news of other exclusive titles and "the awesomeness of Blu-ray," he "promptly packed up his Xbox 360 and all his games and went down to Game Stop to trade them in." And that about wraps it up for Microsoft and Nintendo. Our biggest regret in all this? Not telling our mom about that time we sold our PlayStation to fund the purchase of best console ever, the Dreamcast. We could have made a difference.

[Via Deantak]

Nintendo: Hardcore gamers 'critically important to us'


"Absolutely the hard-core gamer crowd is critically important to us." Which would explain why so much of Nintendo's E3 press conference was taken up by spirited flailing, smiling soccer moms and the worst rendition of the Super Mario Bros. theme the world has ever been forced to endure.

But Nintendo hasn't forgotten about the mythical "hardcore" gamer crowd, Cammie Dunaway tells Wired. The executive VP of sales and marketing, who insists that she's a "genuinely smiley, nice person," explains that "the Zelda and Mario teams are hard at work," possibly on something that could rival the infinitely desirable Super Mario Sluggers. "And even Super Mario Sluggers, which is certainly an expanded audience title, but what core gamer doesn't love Mario and baseball and finding out which combination of characters are going to do what kind of crazy things in the field?" she ponders.

Dunaway also notes that Nintendo is committed to a variety of games, catering to casual players with titles like Cooking Navi, and exciting tougher crowds with the DS iteration of Grand Theft Auto. We mean, she must have seen it, right? "I have not looked at the product. Have you?" Well, no ... but we haven't been incorporating it into our sales pitch either.

Continue reading Nintendo: Hardcore gamers 'critically important to us'

Joystiq E3 hands-on: Mega Man 9


Short version: Mega Man 9 is, well, Mega Man. That's the whole point, isn't it?

Not quite as short and possibly more elaborate than the game deserves version:

Gallery: Mega Man 9 (WiiWare, PSN, XBLA)

Continue reading Joystiq E3 hands-on: Mega Man 9

Joystiq E3 eyes-on: Monster Lab


Monster Lab for the Wii is one of those games that is clearly designed for a kid, but could grab hold of many adults. The head of development studio Backbone Entertainment walked us through the RPG with turn-based combat and told us the title is designed for 10- 15-year-olds, but if he'd known in advance the response from the press during E3, the company would have upped its demographic target.

As it stands now, Monster Lab, which will be out this Halloween, has the player taking control of a monster that they'll upgrade over the course of the game. Various items will be collected in battles and can be fused together to form new parts for the monster back at the lab. There are mechanical, biological and chemical parts; each type being more or less susceptible to the others (mechanical > biological > chemical >mechanical). Also, the quality of new parts added to the monster will be determined through several minigames.

Gallery: Monster Lab (Wii)

Continue reading Joystiq E3 eyes-on: Monster Lab

Joystiq E3 eyes-on: Sonic Unleashed


Sonic has had a hard time since he discovered the third dimension. Not only is he now chubbier, but his adventures in 3D-land have been met with lukewarm reception. The general consensus is that the last great Sonic game was on the Sega Genesis. With Sonic Unleashed Sega are hoping to reinvigorate the franchise with a focus on speed and platforming, as well as evolving the character (literally) into something unique.

The first thing you notice about Unleashed is that it's very pretty. Even with rough shadows and unfinished lighting physics, the game looks gorgeous. It looks like it might also play quite nicely, depending on controls. There are two different styles of gameplay in Unleashed which, together, could satisfy most Sonic fans.

For a lot of people the name Sonic is synonymous with "speed," and the day-time missions in Unleashed reflect this. The first level seemed simple enough -- hold the analog stick in the right direction and watch Sonic go, making sure to jump in time. Obviously, this won't be true throughout the game, later levels will feature more precise platforming sections and less non-stop running. There are also different routes to take throughout the levels, which require a specific button combination press in order to reach.

Gallery: Sonic Unleashed

Continue reading Joystiq E3 eyes-on: Sonic Unleashed

Jimi Hendrix joins Guitar Hero World Tour

hendrix
Activision today (officially) scored a major player for Team Guitar Hero (take that Rock Band!), landing Jimi Hendrix, who will make his posthumous "video game debut" in Guitar Hero World Tour. Hendrix will feature as a playable character in the game, and two master tracks from the fire-casting rock star will ship on the game disc:
  • "Purple Haze (Live)" (recorded in 1969 at the San Diego Sports Arena)
  • "The Wind Cries Mary"
Additionally, Activision has announced plans to release more, unnamed Hendrix tracks as downloadable content. Seeing as how Rolling Stone has named Hendrix the "Greatest Guitarist Evar," it's about time we're able to honor his ineffable talent with five multi-colored buttons. So what's a guy like Jimi cost, Activision?

Next Page >

    Other Weblogs Inc. Network blogs you might be interested in: