Posts in category mmo
by Krystalle Voecks Jul 18th 2008 4:30PM
Filed under: PC, MMO
As the
Massively crew has been at E3 along with the Joystiq crew, our update this week comes a little late. (Those of you who were at last night's meetup can understand the epicBut for those of you who are curious as to what's going on in the wide world of MMOGs both at E3 and in general, here's a quick and dirty overview of the week's events!
News
Discussion
by Ross Miller Jul 17th 2008 11:56PM
Filed under: Mac, PC, Online, RPGs, MMO
On a Thursday night after all the E3 shenanigans (and during our party, no less), we have word that Blizzard has begun the
Wrath of the Lich King beta. Sources have told
WoW Insider that the alpha phase reportedly shut down a few days ago and that invites should be going out soon for the beta. Additionally, a
Blizzard site has gone live to help gamers get the beta set up. Are you one of the lucky few to
get an invite? You can check out the patch notes
here.
by Ross Miller Jul 17th 2008 3:12PM
Filed under: Mac, PC, Online, RPGs, MMO
Blizzard has
unveiled an achievement system -- much like Steam, Xbox Live, Trophies, etc. -- for
World of Warcraft. The categories of achievements include PvP, PvE, world exploration, professions, and character development. Some are simple (give 10 hugs), some are very difficult (completing high-level raids). Additionally, there are "Feats of Strength," very difficult or now-impossible achievements that don't show up if unearned. The Feats are worth no points. No word on if the achievement points are worth anything.
[Via
WoW Insider]
by Michael Zenke Jul 14th 2008 11:15PM
Filed under: Culture, PC, E3, MMO

Just a few months after
Electronic Arts'
purchase of the Rupture social networking site, it looks like file-sharing legend Shawn Fanning now has his moment in the sun. Fanning appeared during
EA's E3 press conference today, introducing the new and improved Rupture service. It, along with the Nucleus offering, will offer new ways for players to collaborate on and compare their in-game successes. Nucleus sounds like an EA-game-specific Xbox Live-style tag. Gamers will be able to carry around their 'EA tag' around from game to game and across systems. Whether you're playing on the Wii or PC, your information will be safely stored in a central locale.
Rupture, Fanning's project, will carry this collaboration forward with an ability to track and challenge friends across games and platforms. Rupture will be open to any game developer that wants to make use of EA's API. They've already set up
an informational site for developers on the Rupture website. They're also planning to
extend the functionality of their in-development MMOs - a tantalizing possibility for WoW-weary MMO players.
Continue reading E3: EA previews new social networking model in Nucleus/Rupture
by Griffin McElroy Jul 13th 2008 6:00PM
Filed under: PC, MMO

Relatively young game developer Meteor Games, founded by the minds behind the
kid-friendly Flash game portal Neopets, recently
unveiled their latest project --
a rather ambitious 3D MMO titled Twin Skies. Following the style of their claim to fame, the title will place you in the shoes of an adventurer who uses pets to do his or her pugilistic grunt work, though with various races and classes
mentioned on their FAQs page, we imagine your character can hold their own in a ruckus.
Arguably the coolest thing about the title is the integration of various web-based minigames set apart from the actual title. For instance, winning one minigame might unlock a monster for you to use in
Twin Skies, while another might reward you with valuable
lewts upon your next login. While subscription fees haven't been decided upon, the game will be free to download
direct from the Twin Skies site. We'll definitely be looking forward to this title's
first appearance at PAX, if only to see if "my
Twin Skies pets,
let me show you them" really has the same ring to it.
by Griffin McElroy Jul 12th 2008 8:30PM
Filed under: PC, MMO, Business

A bit of clarification recently surfaced regarding the closure of
Hellgate: London and
Mythos developer Flagship Studios -- though we'd heard from an unnamed source that
Flagship would be shutting its doors and letting go of "nearly everyone" on the payroll, Flagship community manager Taylor Balbi recently explained that
the entire staff has been fired with a 30-day pension, paid for out of the pockets of the studio's higher-ups.
The studio's intellectual property has been turned over to two companies who had invested in Flagship throughout its short lifespan, with
Mythos going to
Korean gaming developer HanbitSoft, and
Hellgate: London going to
Comerica, a financial services company based out of Dallas. It's expected these two companies will work together to continue Asian development for these two titles -- though it's unclear whether
the uber-charming Mythos will ever hit North American shores.
by Ross Miller Jul 11th 2008 1:00PM
Filed under: PC, Online, RPGs, MMO
The world of
Warhammer just got a bit smaller. In an interview with with
MMORPG.com, Mythic Entertainment VP and General Manager Mark Jacobs (not to be confused with fashion designer
Marc Jacobs) has revealed some big cuts for the
Warhammer Online's launch. Namely, the
capital cities for the Dark Elf, High Elf, Orc, and Dwarf factions are gone. That leaves two capital cities, Altdorf and the Chaos Inevitable City.
Additionally, four classes have been cut: Choppa (Greenskin), Hammerer (Dwarf), Blackguard (Dark Elf) and Knight of the Blazing Sun (Empire). Jacobs explained the cuts were made for quality reasons and expressed dismay over having to nix the classes. Also, to seemingly curtail any conspiracy theories, he said, "This has nothing to do with EA ... they had zero input in this ... They don't even know about it. It's not a discussion we would have with them."
The MMO-obsessed at
Massively have provided explanations for the ramifications of these cuts. No indication on if any of these features will return in an update or expansion pack.
[Via
Massively]
by Justin McElroy Jul 10th 2008 12:54PM
Filed under: PC, Microsoft Xbox 360, MMO
When 2K released this morning that they had bagged the publishing rights to
Champions Online, Cryptic's
other superhero-based MMO, we almost wrote it off as another pre-E3 grab for coverage. But then, as we combed the release, we noticed a couple of odd things. First, though they're bringing the game to the PC and 360 in the spring of next year, there's no mention of a PS3 version, which isn't so much weird as it is sad.
Also, and this is the really odd bit, the end of the release says "
Champions Online for Xbox 360 is not yet concept approved by Microsoft." We have to say, we don't really get the hold-up. A superhero MMO on the 360? Yes. Rubber-stamped. Done. You see that Microsoft? That ish just got concept approved by Joystiq. That. Just. Happened.
by Kyle Orland Jul 9th 2008 2:00PM
Filed under: Culture, PC, Online, MMO
Google's takeover of every corner of the Web continues today with a public beta of
Lively, an MMO-style social networking browser plug-in. Users create a personalized avatar and gather in custom-designed rooms to walk around, chat and perform scripted animations. It's not a game per se, but users have already started turning their rooms into virtual versions of games like
chess and
various role-playing scenarios.
As the community evolves, you can expect Lively to evolve into a sort of
Second Life-style do-anything space, with a wide array of self-styled gaming areas. The question remains: Is Google staking its claim to the future of social gaming, or is it just another Johnny-come-lately in the newest social networking fad?
[Via
Massively]
Continue reading Google goes MMO-ish with Lively
by Mike Schramm Jul 8th 2008 8:30PM
Filed under: Online, Meta (about Joystiq), MMO
Aw, look how cute!
Diablo 3 fans might be a little surprised to see that
as powerful as Tyrael is in the world of Sanctuary, he's just a little noncombat pet in the
World of Warcraft. Look at his cute little hood! Fortunately for you, Joystiq's sister site WoW Insider is rolling like a raid boss in Azeroth -- we've got every little bit of
WoW news you need, from
Wrath of the Lich King rumors to biting commentary about the biggest online game in the world. Here's our best from the last week.
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