Posts in category business
by Christopher Grant Jul 23rd 2008 3:00PM
Filed under: Nintendo Wii, Business
We'll level with you: the game industry confuses us. For example: you'd think with games like
Star Wars: The Force Unleashed and
Clone Wars, not to mention the recently announced
Sonic and the Black Knight, coming to the Wii that Nintendo would have been eager to get the MotionPlus into dev's hands as quickly as possible. Not so, as Game Informer learned when they asked several third-party developers about the peripheral.
Turns out the site uncovered a "
general feeling ... of annoyance and betrayal" after Nintendo shared the existence of the device with third parties at the exact same time they
shared it with us. Game Informer estimates it would take some six to nine months to incorporate MotionPlus functionality into games and that it's probably too late for games "deep in development." With
Wii Sports Resort not due until Spring 2009, that
might be just enough time to build some support into upcoming titles. So, let's recap: at Nintendo's E3 showing, the company managed to not only piss off every "core" gamer in existence but a good number of its third-party developers as well. Impressive?
[Via
NWF]
by Kyle Orland Jul 23rd 2008 2:00PM
Filed under: Culture, Hacks, Business
When Gamespot Editorial Director
Jeff Gerstmann was abruptly fired under
controversial circumstances late last year, it set off a sort of domino effect. In the wake of the scandal, Gamespot staffers
Ryan Davis,
Brad Shoemaker and
Vinny Caravella all decided to leave the venerable site to
start a new project with Gerstmann: a project called
Giant Bomb. A skeleton of the site has been up
since March, but the project really got going Monday with an overhaul that mixes user-created, wiki-style pages with editorial reviews, videos and podcasts from the four-man ex-Gamespot crew.
We talked to Giant Bomb co-founder Ryan Davis about his thoughts on the new site and his departure from Gamespot, and game journalism in general. Some excerpts from our conversation (be sure to click the "Continue" link for the full interview):
On Gerstmann-gate and the state of game journalism"Obviously we still have lots of friends and a ton of history there [at CNET], but we're so focused on the good stuff we're doing now. ... [Gerstmann-gate] certainly helped get our names in people's mouths in certain circles. ... Before [Gerstmann-gate] even happened, I felt like people needed to be more skeptical about what they read, with the massive influx of news-blogs giving little distinction between rumor and fact.
"We're not in the business of reporting news, but as far as the review process goes, we're being very open about a review being that person's perspective. We don't use fancy math to come to our reviews, we just go with what the reviewer feels the game merits. I think when a review has to represent an entire organization's perspective on a game, that's where you can run into trouble. Also, for what it's worth, I've never considered myself a 'game journalist.' I think they exist, but I'm a reviewer and a commentator more than anything."
Continue reading Ryan Davis talks up Giant Bomb's explosive re-launch
by Jason Dobson Jul 23rd 2008 1:29PM
Filed under: Culture, Microsoft Xbox 360, Business
Inside every horror filmmaker lurks a budding comedian struggling to claw its way out, showering the audience with the goo inside. At least that's Microsoft's hope, as this week the company tapped a handful of directors, known for creeping us out in films like
Hard Candy and
Friday the 13th, to create a set of freely downloadable comedy shorts for release globally this fall over Xbox Live to coincide with the service's
major facelift.
The brainchild of
Slither's James Gunn and Peter Safran of
Scary Movie infamy, the film series has a number of notable directors on board, including James Wan (
Saw), David Slade (
30 Days of Night), Lucky McKee (
The Woods), Andrew Douglas (
The Amityville Horror) and Marcus Nispel (
The Texas Chainsaw Massacre). With each itching to trade in their bloody hatchets for hilarious, madcap antics, with now look forward to the filmmakers' unique take on what promises to be sidesplitting comedy.
by James Ransom-Wiley Jul 23rd 2008 1:00PM
Filed under: E3, Business
Some will tell you they heard the solemn ringing of the death knell as it echoed through the barren halls of the LA Convention Center last week. Was this the final E3? ...
This?Nope. The Electronic Software Association has revealed its plans to organize at least one more E3 event, stopping short of actually detailing the who, where, when, and -- most pressing --
the why bother? "As we do every year, we're beginning the process of surveying exhibitors and attendees to determine potential changes to the Summit," an ESA representative told
GameSpot. "Once this is completed and shared with the ESA's Board of Directors, we will make an announcement about the specifics of the 2009 E3 Media & Business Summit, which will occur."
by Alexander Sliwinski Jul 23rd 2008 12:00PM
Filed under: Business
Nintendo CEO Satoru Iwata has apologized for the approach the company took at this year's
E3 press conference and the perception that it has abandoned the "core gamers." He tells
Forbes that the feelings of neglect Nintendo fans might be feeling is a "misunderstanding" and the company wants to "get rid of that misunderstanding by any means."
Iwata explains "big titles" require time and Nintendo didn't think this was the year to announce any.
The other thing Iwata's conversation with Forbes covers is the continuing Wii supply shortage in the US. The CEO expresses that Nintendo is 100% committed to having Wii be available this holiday, but can't make any guarantee. He believes the best he can do right now is say the company is doing its best to supply the States with consoles.
by Jason Dobson Jul 23rd 2008 9:20AM
Filed under: Culture, Business
In a season of Hollywood blockbusters, it's no wonder why Electronic Arts would want to sink its teeth into the movie industry's delicious celluloid pie. This morning the company announced that it signed with talent and literary agency, UTA, to help catapult its properties onto the silver screen.
EA currently has
a movie deal in the works for
The Sims, as well as plans to bring an animated version of
MySims to TV. In addition, earlier this year EA
signed a deal with Starz Media to develop an animated prequel to
Dead Space, as well as other unspecified franchises. But that's just the tip of the iceberg, as EA notes that this new deal will "significantly ramp up" efforts to bring its IP to other forms of entertainment, such as movies and television, as well as online, print, and social networks. With some of these projects likely to surface this week in San Diego during Comic-Con, are there any EA properties you could see yourself sitting through with a bucket of popcorn in your lap?
by Jason Dobson Jul 23rd 2008 8:30AM
Filed under: Nintendo DS, Nintendo Wii, Interviews, E3, Business
E3's oddly intoxicating cocktail of libation and lack of sleep can often give those in attendance a unique perspective on the industry. However, as we wandered into Nintendo's coolly lit corner of the LA convention center, we were quickly reminded that this is an outfit with a perspective all of its own.
If the company's ambivalence during its own pre-E3 presser wasn't enough to convince us of Nintendo's indifference toward core gamers, our sit down during the show with Nintendo spokesman Charlie Scibetta proved that while the organization may preach that "hardcore" gamers play a
critical role in Nintendo's strategy, its actions paint a different picture altogether.
Continue reading Joystiq interview: Nintendo spins 'core' gamer appeal, more
by Randy Nelson Jul 23rd 2008 3:00AM
Filed under: Culture, Business
Famous for groundbreaking science fiction novels such as
Schizmatrix and
Heavy Weather, author
Bruce Sterling is also regarded as one of the world's leading futurists. That is, he's
really good at predicting where everything from media to industry to consumer technology will be at in the near future. Now he's going to do the same with video games ... and what they will be like in the year 2043.
Sterling will deliver his keynote address, "Computer Entertainment 35 Years from Today," at the upcoming
Austin Game Developers Conference being held September 15-17. It will certainly be intriguing to hear what one of the founders of the
cyberpunk movement has to say about the future of our shared hobby, especially given the recent introduction of technology such as
Wii MotionPlus. We also have to wonder if he's seen Sony's famous
"PS9" commercial.
by Christopher Grant Jul 22nd 2008 8:59PM
Filed under: Culture, Business
[
Update: Now with video (thanks, VVP)! Watch Gary Oldman spill the beans after the break. And hey, G4 – you guys totally got that story fair and square, so why pull the video?]
Far be it from us to tell Electronic Arts how to run its business, but one would think that announcing a long-since-leaked game based on a hugely anticipated movie which just so happened to premier the very same week of the industry's largest press event would be – what we in the video game blogging business call – "a no-brainer." But, then again, we're not Electronic Arts so, despite being first
rumored and then
leaked by IGN over a year ago, Pandemic's
totally secret adaptation of
The Dark Knight did not make its debut during the serendipitous collision of E3 and Batman-mania last week.
As if EA's counter-intuitive marketing plan wasn't funny enough, an interview on G4 with Commissioner Gordon himself, Gary Oldman, revealed – surprise! – that a game was indeed in development. Oldman stopped short of naming developer Pandemic or EA, but we all know the score; in response, G4 had the video removed from YouTube as well as their own site. Our favorite part from the
interview teaser reel? When Oldman says, "It's hard to make a movie like this under the radar." You know what, we were just thinking the same thing about games ...
Source – IGN forums
Source – YouTube video (since pulled by g4 Media, Inc.)
Continue reading Oldman confirms Dark Knight game, G4 pulls video
by Alexander Sliwinski Jul 22nd 2008 3:58PM
Filed under: Culture, Business
New York Governor David Patterson has signed some of the most ... well, put it this way, if you like the government wasting time, then you're going to
love the recently signed New York game bill.
GamePolitics reports the legislation establishes an advisory council to conduct a study between games and real-world violence. It also requires -- here's the kicker -- new video game consoles to incorporate parental lockout features by 2010 and retail games to disclose ESRB ratings. News flash: All consoles already have parental lockout features built in and
ESRB ratings are prominently displayed on each game's box and disc.
For its part, the Entertainment Software Association believes the law ignores "legal precedent, common sense and the wishes of many New Yorkers in enacting this unnecessary bill." It points out that the mandates required are already voluntarily in place and the bill unfairly singles out the video game industry. The ESA asks if New York would like to convene a government commission on books, theater and film as well. It's still up in the air if the ESA will sue New York, but the lobby group has gotten good at getting game laws
overturned in several states and making its
money back for doing so in the process.
by Alexander Sliwinski Jul 22nd 2008 3:30PM
Filed under: Nintendo GameCube, Nintendo Wii, Business
Nintendo could see its GameCube, Wavebird and Wii Classic Controller banned from retail shelves.
Bloomberg reports that Nintendo has lost its attempt to overturn a
$21 million patent-infringement verdict brought against the company by
patent trolls patent holders Anascape Ltd. of Tyler, Texas. The house of Mario has a stay on the ban by putting the judgment amount in escrow until its case goes to the US Court of Appeals in the Federal Circuit.
The Texas jury found the Wiimote and Nunchuk controllers did not violate Anascape's patent; previously, Sony paid off Anascape back in 2004 and Microsoft settled on May 1, just before the Nintendo trial began. Anascape argued for the ban because it wants to enter the market and Nintendo has "clogged the channel." Yeah, we're very much looking forward to seeing if the third-party Anascape controller ever gets released.
by Randy Nelson Jul 22nd 2008 2:44PM
Filed under: PC, Business
Microsoft's struggling
Games For Windows Live service, which promised an
Xbox Live like online experience with voice chat, unified friend lists, and cross-platform play between PC and console, is about to shrug off its chief criticism: cost. MS announced today that it is ending the XBL-style tiered pricing structure – which put a year of Gold membership at $49.99 – and making the service free for all users.
The change is effective immediately, affecting all current GFW Live titles (such as
Halo 2 and
Shadowrun) as well as future releases. MS is also set to expand the service through a GFW Live Marketplace, due this fall. Like the XBL Marketplace, the PC-centric store will offer free and paid downloadable content, demos, and trailers (is this
PC Live Arcade?)
In addition to these announcements, MS is working to make the GFW Live interface "much more PC friendly" (read: not like the Xbox 360's
now deprecated "Blades" interface) along with reducing the technical requirements for developers. One criticism of the interface from the development camp has been that it must be built into every GFW title, rather than a stand-alone client such as
Steam.
by James Ransom-Wiley Jul 22nd 2008 2:35PM
Filed under: Microsoft Xbox 360, Online, Business
Microsoft confirmed today that the final phase of its
XNA initiative would commence later this year when the "Community Games" channel is added to the Xbox Live Marketplace in the US, Canada and select European markets (other regions will be included in 2009 and "beyond"). User-created games will be sold at three price levels: 200 Microsoft Points ($2.50), 400 Microsoft Points ($5) and 800 Microsoft Points ($10). Microsoft has committed to share
up to 70% of revenue of an indie game with its developer. (
In addition, we're presuming that some games will be offered for free. Actually, no games will be free -- read our full Q&A with XNA GM Boyd Multerer
right here!)
Microsoft expects that user-created contributions will double the number of downloadable games available on Xbox Live when the Community Games beta launches in the fall as part of the "
New Xbox Experience." A peer-review system -- already
in operation -- will theoretically keep these titles from coming under the watchful eye of the
delisting committee. Though, just in case a few stinkers slip through the cracks, let's keep our fingers crossed for the availability of demo versions.
[Note: Above image is not an accurate depiction of XNA development conditions.] by Alexander Sliwinski Jul 22nd 2008 2:00PM
Filed under: Business
Take-Two Chairman
Strauss Zelnick believes the company can be profitable in a non-
Grand Theft Auto year. Speaking with
Venture Beat, Zelnick explains that while
GTA may have been the main source of profitability before, Take-Two is a different company in the wake of titles like
BioShock and
Carnival Games. Reportedly, the company now has "30 million-plus selling titles, 15 of which are full owned."
Depending on the nature of the content in the first
GTA IV DLC
(expected later this year), the company might very well see some nice cash flow from the second episode next year. We also have no idea when to expect
GTA: Chinatown Wars. From what we can see,
GTA is going to be on the T2 fiscal calendar in one form or another for quite some time.
[Via
GI.biz]
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