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Penny Arcade's original Fallout 3 webcomic debuts


We didn't even need to play Fallout 3 at E3 to know that it's going to be a very big deal (but we're glad we did, and have a hands-on coming soon). In continuing to ramp up excitement for the game's upcoming release, Bethesda is collaborating with the Penny Arcade crew on a weekly series of Fallout webcomics, the first of which debuted today.

According to Bethesda's Pete Hines, the idea was actually pitched to PA's Gabe and Tycho "years ago," ultimately resulting in an original story focusing on a Vault other than 101, which is the kick-off point for Fallout 3. Click here or on the panel above to read the entire three-panel debut strip. New strips will go up on the Fallout 3 site every Wednesday, come rain or nuclear holocaust.

Reggie: GTA welcome on Wii, but only if it's not a port

We were just a ... Wii bit shocked when a new Grand Theft Auto was announced for Nintendo DS and not the Big N's wildly popular home console. Still, it's no doubt a coup, but what about a proper Wii installment in the series?

MTV Multiplayer asked Nintendo of America prez Reggie Fils-Amie just that. When prodded on the likelihood that a DS version of GTA might lead to a greater possibility of GTA for Wii, Reggie stated that "GTA on the Wii is all based on what Rockstar and Take-Two want to do," adding, "From our standpoint, if they build a bottoms-up game that takes advantage of what we do well, I'd love to see it on the platform."

We're pretty sure Reggie meant a GTA that's built from the ground up for Wii. Or perhaps he was just getting into the GTA swing of things? If so, naughty Reggie!

PixelJunk Eden demo available tomorrow


We just got off the phone with Sony, trying to see if we could get more info on Fat Princess, and were told that the demo for PixelJunk Eden will be available tomorrow with the regular PSN update. We're looking forward to people finally being able to test the game out for themselves, instead of us trying to explain its simple and addictive gameplay. If you can, grab a friend and play co-op, since the title is even more enjoyable with a companion. The full game will be available next Thursday, July 31. The price for the full game has not been confirmed.

Penny Arcade Adventures coming to PS3 this fall


After managing the third best game launch to date on Xbox Live Arcade, Hothead Games is prepping the first episode of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness for release on PS3 via the PlayStation Store. It looks like the release has been part of the developer's schedule all along, but if you're one of the many people who've emailed them asking for the game on PSN, feel free to give yourself a little credit.

"We keep getting emails asking why our Penny Arcade game is not on PSN," said Vlad Ceraldi, Hothead's CEO, adding, "All good things take time and we are very excited to be debuting our first PS3 title and look forward to bringing more games to this platform in the future." By "more games" we think it's pretty safe to assume the rest of the Penny Arcade Adventures episodes – hobos, snark, fanboy in-jokes and all -- are on the way. You can view the first PS3 screens of the game in the gallery below.

[Via PS3 Fanboy]

BioShock PS3 receiving trophies, some details given


Adding to the news from last week that BioShock on PS3 will be getting "exclusive" content, the PlayStation Blog reveals that the game will also receive Trophies. Alyssa Finley, executive producer at 2K Marin, explains how the Trophies are being designed and reveals a few of them in the process.
  • Bronze: These trophies will be handed out for exploring the general facets of the game, like "researching, modifying weapons, hacking, and crafting."
  • Silver: These trophies will require more thorough exploration of Rapture. The "Historian" Trophy will require finding every audio diary in the game. Finley says the other trophies are going to be kept secret, but we're guessing if you look at the Xbox achievements, the tougher exploration ones should be found here.
  • Gold: The Trophy "Brass Balls" can be found here, requiring a player make it through the game on hard with the Vita-Chambers turned off.
  • Platinum: ???
BioShock should be available to those who forsake all but the PS3 later this year. We might just have to take a return trip to Rapture for the Trophies alone.

Tilted Mill shows off first Hinterland images


Tilted Mill, following up on its re-release of Children of the Nile, recently announced its new title Hinterland, expected later this summer for PC. The game appears to be a Diablo-esque city-builder set in a fantasy world with the tag line: Loot, Level and Build. The game will have small parties of three or four characters in tactical party-based combat. It appears city town building and combat may be of equal importance in Hinterland. Check out the first couple images of the game in the gallery below.

Chris Beatrice, president of Tilted Mill, which is self-publishing Hinterland, believes that smaller games will allow the company to focus and be more innovative, less afraid of risk and keep quality high. Considering the quality of the company's larger titles like SimCity Societies and Caesar IV, this "back to basics" mentality may be exactly what the studio needs to produce something not forgotten two weeks after release. We're certainly looking forward to seeing what Tilted Mill creates under the financially tighter, yet innovation liberating, constraints of self-publishing.

Gallery: Hinterland

Joystiq interview: Bethesda's Todd Howard on Fallout 3


Hopefully we're not in danger of providing Fallout 3 overload, and if you haven't gotten the idea yet, we're really looking forward to this game. It's literally a cool science fiction series skin slapped on top of Oblivion, but we're not complaining about that. Blowing away mutants in the wasteland? Yes, please.

Here's the meat and bones from our time with Bethesda's Todd Howard, and you can listen to the full audio interview below. After the break, find out some tidbits like the size of the world, how many radio stations are in the game, and why you won't be dual-wielding or buying horse armor. Oh, and be sure to pay attention to the exploding pants achievement.

Continue reading Joystiq interview: Bethesda's Todd Howard on Fallout 3

Alan Wake to show his face at Tokyo Game Show

Although missing in action from this week's E3, Alan Wake will roll out of bed and board a plane to Japan for this year's Tokyo Game Show. According to an MSN Games "'WOW' Be a face in the game" contest, the winner will be given a trip to Finland to be scanned into the computer, then "jet off to Tokyo to [TGS] to be on the scene and on the screen!"

Missing@E3: Indiana Jones and the Vanished Game


One notable absence from LucasArts E3 room was any presence of Indiana Jones whatsoever. While they were highly touting Star Wars: The Clone Wars, Star Wars: The Force Unleashed, and Fracture, they didn't even have a poster featuring a silhouette of Indy and the Hat anywhere to be seen. Not only that, but LucasArts employees visibly bristled whenever we asked about it. "No comment" stung us like a whip several times.

Matt Shell, marketing manager at LucasArts, finally let us know that yes, they're working on something. However, they didn't want to talk about it at all. It just seems odd that they have one of the highest grossing movies of the year, based on one of their most iconic properties, and they don't even want to show us a photo of a whip and say "It's in the game." Jump on that opportunity, Lucas! Especially after you were honking your Euphoria physics engine so loud in 2006.

Joystiq E3 hands-on: De Blob and Force Unleashed for iPhone


With the App Store open for business, games are finally headed to Apple's iPhone, and the unit's multitouch interface, accelerometer, and built-in mic and speaker make it perfect for gaming. THQ Wireless is one of the many companies getting ready to try and cash in on the first generation of the App Store -- after making games for a lot of other mobile devices, Director of Global Production Brad Pitser is excited about finally releasing software for the iPhone.

Joystiq got to play two different games in THQ's demo at E3. De Blob is a handheld adaptation of the Wii game, and uses the accelerometer in the iPhone and iPod touch to do a little light platform puzzling. And Force Unleashed attempts to recreate the upcoming Star Wars action title, by using a touchscreen gesture system to try and make you feel like a Jedi. impressions of both are after the break.

Continue reading Joystiq E3 hands-on: De Blob and Force Unleashed for iPhone

Fallout 3 Vault-Tec phone number decoded

Pete Hines from Bethesda shattered our crystalline dreams yesterday when he told us that the Vault-Tec 800 number for Fallout 3 means... absolutely nothing. He and Todd Howard had argued about it, and Pete wanted it to actually have something hidden inside for fans, but he got vetoed.

Although Bethesda would love for rabid Fallout fans to kick down the door of a 68 year old woman's house in Texas in search of hidden editions of the game, it just ain't happenin'. Listen to the actual audio dialogue below which busted up our hopes for a Rain Man level math secret hidden in the phone message.

Joystiq E3 hands-on: Silent Hill: Homecoming


A few things. First, I love the Silent Hill series. Second, E3 really isn't the venue for demoing a Silent Hill game. Even in Konami's relatively quiet meeting room, it was impossible to hear any dialogue or music in Silent Hill: Homecoming -- headphones were available, but they were broken ... grrr. Considering that the soundscape of any given Silent Hill game is responsible for half of the atmosphere (arguably more), it makes it hard to judge how the game feels. So, you'll just have to settle for a look at how the game plays.

Gallery: Silent Hill: Homecoming (5-21-08)

Continue reading Joystiq E3 hands-on: Silent Hill: Homecoming

How Mirror's Edge fights simulation sickness

In case you're curious as to how DICE is planning to fight against simulation sickness in Mirror's Edge (not motion sickness, since you're not actually moving), an EA spokesperson provided a number of explanations during our hands-on with the game. For starters a little white blip is now placed the middle of the screen. It turns blue when it's charged for the slow motion action, but more importantly, it serves to focus the viewer's eyes.

The rep told us that they interviewed ballerinas to see how they perform spins without feeling sick. Their trick is to focus on a certain object or spot on the floor, which inspired the devs to add the dot. For those who find it distracting and obnoxious, there is an option to turn it off.

Also removed was the head bobbing found in the earlier GDC menu. The rep said they are now viewing the game from your eyes and not your head. Finally, the developers of the game told us that the use of the sides of the screens provides a sense of peripheral vision in the game. We were told they hadn't decided whether or not to use letterbox widescreen for 4:3-resolution television screens.

Joystiq E3 Hands-on: Castle Crashers


Thanks to the dedicated blogging of the folks at Behemoth, we pretty much knew everything there was to know about Castle Crashers coming into E3 -- it's the followup to Alien Hominid, a game that started out on Newgrounds, and ended up on the XBLA. It's got tons of playable characters, lots of "animal orbs" you can recruit to fight with you, and a great art style and a sly sense of humor. In fact, the only thing we didn't know about it was probably the most important thing: how it actually played.

After playing it with Microsoft Director of Digitally Distributed Content Scott Austin here at E3, we can safely say it's going to be one of the biggest XBLA titles of this year (it's due out before September 21st). Castle Crashers is crazy good button mashing fun, and we can't wait to lay down our hard-earned Microsoft Points for it.

Continue reading Joystiq E3 Hands-on: Castle Crashers

The real-life Fallout 3 Pip-boy peripheral that almost was


Writing about video games can often expose you to those heartbreaking stories of things in development that almost made it, but never appeared. Things like the Phantom game console, Shenmue Online, and the years-in-the-making Duke Nukem Forever.

We spent time with Bethesda's Todd Howard beyond locked doors and found out about some of the dark secrets behind Fallout 3, including the massive real-life Pip-boy that would have had a screen built into it to allow you to interact with the game. Or possibly hold your PSP on your wrist to become a PiPSP-boy. Find out more after the breakage.

Continue reading The real-life Fallout 3 Pip-boy peripheral that almost was

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